System Era Softworks is a small development studio led by veteran game developers headquartered in Seattle, Washington. Established in 2014 out of shared passions for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as motivation for future generations.  Astroneer is our debut title: a sandbox exploration game of intrepid discovery and interplanetary aerospace industry. Astroneer is available now as an Early Access title on Steam, PS4, and as a Game Preview title on Xbox One and the Windows 10 store.  Astroneer will grow and evolve through our update roadmap with the help and guidance of the community. Currently, System Era is hiring.

Astroneer is our first game project. To find out more about it please click the GIF

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The System Era Team

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Jean Ayer

Quality Assurance

Subtly witchy, animal-befriending introvert turned extrovert-esque. Enjoys tinkering with code and electronics, drawing, and walking in the rain.

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Keiran Beaton

Quality Assurance

Huge fan of sports, games, banter, and bright colors. Played in the Little League World Series at 12 and never again reached that level of fame.

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Aaron Biddlecom

Design

Game designer and digital toymaker. Former gameplay engineer on Galak-Z, and UX Designer at Envelop VR. Still amazed he gets paid to make video games.

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Gene Blakefield

Animation

Animator. Setter of key frames and footwear model to the stars. Lover of wife and child.

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Adam Bromell

Creative Director

Co-founder of System Era who has been making video games since '04. Too big to go to outer space so doing the next best thing instead.

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Gregory Brown

Engineering

Formerly of Runic Games, AtomJack, and Vreal. Loves languages, photography, and '90s indie rock. Inventor of the VR Ham Piano.

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Ryan Burrell

Design

Designer and general jack-of-all trades. Insert compact and informative sentence about me as a person [here].

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Ole Ciliox

Engineering

Cool person with great taste in shoes that likes to program funny things or pretty things.

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Anthony Coleman

Design

Long time inhabitant of the video game industry. Formerly of PopCap Games. Giant nerd. Has way too many RPG books.

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Andrew Ford

Engineering

Previously lead client network engineer at 343 Industries and Zipper Interactive. Probably thinking about rock climbing.

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Mia Goodwin

Design

Narrative ghoul and horror addict. Former university professor, occasional comic creator, and once Story Artist of Retro Studios. Telecommuting from Outpost #31.

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Riley Gravatt

Sound Designer

Sound designer. Formerly at Disney and Electronic Arts. Lover of everything audio, film, video games, and drink.

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Sam Gronhovd

Quality Assurance

Formerly of Turn 10 Studios. Reader of comics, player of Hearthstone, lover of cats. Always thinking about games.

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Erich Iveans

Quality Assurance

Has turned a childhood taking apart toys into a career doing the same with games. Photographer, zombie book aficionado, and Dad.

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Spencer Kern

Art

Artist and maker of random things. Previously an artist on Minecraft and Project Spark. Fan of just about everything related to Space and Dinosaurs.

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Evelyn Leigh

Engineering

Devotee of cats, games, and pizza. Junior TTRPG gamemaster and seasoned player. A sucker for all things purple and space.

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Andre Maguire

Design

20 year game designer formerly of Midway Games, WB Games and King. Music enthusiast and total guitar nerd.

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Matt Musante

Art

Terraformer of virtual worlds

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Zach Mysliwiec

Operations

Has more hobbies than time. More than likely either in the garden, kitchen, or vocal booth

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Kristina Ness

Art

Concept artist and avid reader. Formerly of Runic Games and Valve. Career peaked as a NASA intern. Drift compatible.

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Elijah O'Rear

Engineering

Programmer that pretends to know things about design. VR poop game magnate. Fashion is a close second love after video games.

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Anthony Patterson

Quality Assurance

Small time Youtuber, IPA lover and Yu-Gi-Oh player that loves to cook and is always on the lookout for the next video game experience to pull him away from Overwatch.

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Veronica Peshterianu

Production

Formerly of PopCap Games and 343 Industries. Champion of vision, coordination, and great player experience. Lover of travel, food, and co-op video games.

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Joe Tirado

Communications

Avid footwear enthusiast, lighthouse aficionado, long winded storyteller. Always planning the next bike trip. Likes all the snacks.

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Marjie Volk

Engineering

Omnivorous pursuer of creative hobbies. Notable favorites include doll customization, origami, songwriting, and various fiber arts. Also a great fan of confusing novels.

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Brendan Wilson

CEO

Co-founder and General Manager. Formerly of 343 Industries. Dad, eater of pies.

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Eleanor Wingo

Art

Creator of 2D and 3D art. Formerly worked at Harebrained Schemes and Amazon. A total nerd: loves video games, plays DnD and day dreams about anything medieval/sci-fi fantasy.

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Sam Wolpert

Engineering

Formerly of 343 Industries. Builder of systems, team dynamics nerd, and lifelong lover of anything that happens in space. Probably knows too much about the NBA.

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Paul Pepera

1986-2017

Co-founder and dear friend.

Rest in peace.