About System Era

About System Era

System Era Softworks is a development studio headquartered in Seattle, Washington. Established in 2014 out of shared passions for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as motivation for future generations of spacefarers. Our games focus on bringing people together.

System Era aims to make great games while still maintaining a team first focus. We believe that good games don't need to come at the cost of lowered standards for our staff. We offer top notch benefits, highly competitive salaries, profit sharing, and complete flexibility with unlimited paid time off.

We Offer

Top Notch Benefits

Top Notch Benefits

System Era offers excellent health, vision, and dental insurance to all employees and their families from one of the top providers in Washington.

Excellent Compensation + Profit Sharing

Excellent Compensation + Profit Sharing

System Era's salaries are highly competitive and we offer quarterly profit sharing to team members.

Flexible Work Hours

Flexible Work Hours

As a studio we offer complete flexibility with your schedule and unlimited paid time off.

Team-Focused Culture

Team-Focused Culture

System Era is a small team that owns our IP, and self publishes. We strive to always make decisions that benefit the team, without any external pressure.

The Team

Cam Baity

Cam
Baity

Narrative

Storymancer/Awkward dancer. Emmy-winning writer and animator, sci-fantasy author. Reliably pwn'd in PvP. Grognard and Forever DM.

Keiran Beaton

Keiran
Beaton

Quality Assurance

Huge fan of sports, games, banter, and bright colors. Played in the Little League World Series at 12 and never again reached that level of fame.

Brennan Bertram

Brennan
Bertram

Engineering

Newly minted Gameplay Engineer. Enjoys of games of all sorts, and likes to observe birds.

Aaron Biddlecom

Aaron
Biddlecom

Design

Game designer and digital toymaker. Former gameplay engineer on Galak-Z, and UX Designer at Envelop VR. Still amazed he gets paid to make video games.

Gene Blakefield

Gene
Blakefield

Animation

Setter of key frames and footwear model to the stars. Lover of wife, child, and the dogs. All the dogs. Even yours.

Adam Bromell

Adam
Bromell

Creative Director

Co-founder of System Era who has been making video games since '04. Too big to go to outer space so doing the next best thing instead.

Gregory Brown

Gregory
Brown

Engineering

Formerly of Runic Games, AtomJack, and Vreal. Loves languages, photography, and '90s indie rock. Inventor of the VR Ham Piano.

Alyssa Cardillo

Alyssa
Cardillo

Operations

I keep the snacks flowing and the office tidy. Fantasy enthusiast, baker supreme, tree hugger, and one crafty lady. You want me on your apocalypse team.

Edward Carmack

Edward
Carmack

Engineering

A long-time bit wrangler with too many hobbies from woodworking to tabletop miniatures.

Anthony Coleman

Anthony
Coleman

Design

Long time inhabitant of the video game industry. Formerly of PopCap Games. Giant nerd. Has way too many RPG books.

Larry Colvin

Larry
Colvin

Production

A humble producer trying to get things to go according to keikaku. Spends a lot of time overseeing imaginary scenarios where fate is determined by the rolling of math rocks. Good? Alright, let's go get something to eat.

David Cordis

David
Cordis

Production

Grateful for a career making games and bringing joy to others. Formerly PopCap, Xbox, and Zamboni driver. Husband, dad, and lover of dogs, baseball, Friday night burgers, and Zelda.

Gina Cowart

Gina
Cowart

Communications

Good natured and sociable with a fondness for cats, crafting, and baking tasty treats. Dual wields hot glue guns.

Sarah Crowe

Sarah
Crowe

Production

Avid collector of crafty hobbies. Passionate about empathetic leadership, asking big questions, and empowering folks to do their best. High likelihood of drinking tea at any given moment.

Lotus Dwyer

Lotus
Dwyer

Communications

Professional poster, fashion enthusiast, kpoppie, and indie gamer.

Liz England

Liz
England

Design

Spreadsheet wizard, amateur writer, life-long game designer. One time I helped make Scribblenauts. Always looking out for a new recipe to try.

Andrew Ford

Andrew
Ford

Engineering

Previously lead client network engineer at 343 Industries and Zipper Interactive. Probably thinking about rock climbing.

Jerryn Goodwin

Jerryn
Goodwin

Design

Designer of worlds, builder of levels.

Mia Goodwin

Mia
Goodwin

Narrative & Design

Narrative ghoul and horror addict. Former university professor, occasional comic creator, and once Story Artist of Retro Studios. Telecommuting from Outpost #31.

Sam Gronhovd

Sam
Gronhovd

Quality Assurance

Formerly of Turn 10 Studios. Reader of comics, player of Hearthstone, lover of cats. Always thinking about games.

Brady Hagan

Brady
Hagan

Quality Assurance

Formerly of Nintendo, ArenaNet, and coincidentally 343 Industries. Just thrilled to help bring joy to people in the world. Nintendo Specialist, problem discoverer, creator of many documents, and Blue Mage enthusiast.

Kochun Hu

Kochun
Hu

Sound Design & Music

Outdoor and indoor enthusiast.

Erich Iveans

Erich
Iveans

Quality Assurance

Has turned a childhood taking apart toys into a career doing the same with games. Photographer, zombie book aficionado, and Dad.

Cal Keene

Cal
Keene

Narrative

Narrative cryptid. Romance author. Lover of frustratingly hard video games and happily ever afters.

Spencer Kern

Spencer
Kern

Art

Artist and maker of random things. Previously an artist on Minecraft and Project Spark. Fan of just about everything related to Space and Dinosaurs.

Sarah Kisor

Sarah
Kisor

Art

Character artist and critter connoisseur. Hobbies include sculpting, pixel art, and spilling coffee on herself.

Piotr Koziol

Piotr
Koziol

Engineering

Former Compiler Engineer. Human of many hobbies. Sailor, gamer, hiker, LEGO builder, nuclear scientist. Devourer of sweets. Dad.

Marc Lawless

Marc
Lawless

Quality Assurance

Former chef who still isn't sure how he got this job. Knows more facts about Middle Earth than the actual planet we live on.

Evelyn Leigh

Evelyn
Leigh

Engineering

Devotee of cats, games, and pizza. Junior TTRPG gamemaster and seasoned player. A sucker for all things purple and space.

Ashley Lemmex

Ashley
Lemmex

Operations

Helping creative teams make awesome things. Keeper of the hearth and knower of things. aka: The Village Witch. Systems nerd.

Davis Morley

Davis
Morley

Engineering

Residential fan of all things relating to voxels.

Matt Musante

Matt
Musante

Art

Versatile 3D artist capable of filling any role when needed, from modeling magnitudes of meshes to deconstructing digital detonations. Developing virtual worlds is his passion, be it pen-and-paper or pixel-on-screen.

Alex Oldaker

Alex
Oldaker

Engineering

Went from making tools for the government to making tools for games and loving it. Will pet every dog he sees and knows too much about Star Wars.

Anthony Tyrone Patterson

Anthony
Tyrone
Patterson

Production

Producer with a focus on Playtesting and User Experience but in his free time is an IPA lover and Yu-Gi-Oh player that loves to cook and is always on the lookout for the next video game experience to pull him away from Overwatch.

Veronica Peshterianu

Veronica
Peshterianu

Production

Long-time producer and lifetime coffee drinker. Champion of collaboration, creativity, and helping teams make awesome games. Lover of travel, food, and co-op video games.

Dylan Piep

Dylan
Piep

Art

Tech Artist dedicated to the realms of mathy visuals and tiny planets. Into lavender, coffee, and the sound of rain. Experiences great difficulty sticking to a given topic.

Nick Quackenbush

Nick
Quackenbush

Art

Creator of materials by connecting rectangles together with lines. Creator of worlds by connecting tiny little points together. Creator of teams by causing involuntary stomach and vocal chord reactions in humans. I am very bad at describing what I do.

Taylor Sauer

Taylor
Sauer

Art

A professional doodler who loves drawing characters and the places they live. Enjoys curling up on the couch to play Nintendo games and naps with her dog Winnie.

Chris Sanchez

Chris
Sanchez

Production

Do what you want, the way you want to and I'll help you get there with data and excels sheets in hand! Still trying to convince myself that I don't make games to fund my other hobbies. Gunpla is freedom.

Jade Smith

Jade
Smith

Quality Assurance

Just a regular human who loves horror, art, videogames and CATS! Worked on the Series X/S and Halo Infinite but now took a rocketship into space!

Joe Tirado

Joe
Tirado

Communications

Runs the comms and marketing efforts at the studio. Avid footwear enthusiast, lighthouse aficionado, always planning the next bike trip. Cofounder of Latinx In Gaming

Marjie Volk

Marjie
Volk

Engineering

Omnivorous pursuer of creative hobbies. Notable favorites include doll customization, origami, songwriting, and various fiber arts. Also a great fan of confusing novels.

Zach Whitchurch

Zach
Whitchurch

Art

3D artist and mechanic/maker. Thinks about spaceships more than most.

Brendan Wilson

Brendan
Wilson

CEO

Co-founder and General Manager. Formerly of 343 Industries. Dad, eater of pies.

Eleanor Wingo

Eleanor
Wingo

Art

Creator of 2D and 3D art. Formerly worked at Harebrained Schemes and Amazon. A total nerd: loves video games, plays DnD and day dreams about anything medieval/sci-fi fantasy.

Justin Yorke

Justin
Yorke

Engineering

Formerly of Valve. Certified beer judge. Learning about holiday lights and home automation to become 'that house'.

Paul Pepera

Paul
Pepera

1986-2017

Co-founder and dear friend.

Rest in peace.

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